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Boom beach upgrades cost12/18/2022 ![]() An outdated practice is to use single standing Wall struts or spikes to lure Wall Breakers however, this spiking tactic no longer works, as Wall Breakers will only target Walls that are two or more consecutive segments.Conversely, such gaps can be filled in with extra Walls, and this can be used to isolate valuable buildings (such as Inferno Towers or the Town Hall) in a large compartment without proper funneling or access to the comparment, ground troops will often ignore these buildings.Traps, decorations, obstacles and Hidden Teslas are exceptions and do not increase the defender's territory. Since every structure has an additional one square perimeter around which troops cannot be spawned, avoid gaps of greater than two squares to prevent this from happening. An attacking player may be able to spawn troops behind the Walls if any area gaps exist in this territory. The defensive territory in which an attacker is not permitted to spawn troops is shown in a white overlay after any building has been moved.In this case, make sure that long-ranged defenses are within range and have ample opportunity to retaliate before these buffer buildings are completely destroyed and the attackers can advance to the Wall. Defenders can use less-important buildings as a "buffer", delaying these ranged units' attacks on more important buildings. Attacking Archers and Wizards are capable of shooting over Walls and attacking the structures behind them.Wall Breakers bomb inflicts damage to everything within a small radius of its detonation (area splash), so it is ill-advised to envelop a compartment with grouped layers of walls.Note that with this strategy there will inevitably be buildings that cannot be placed within the Walls that is entirely normal and can even be used to your advantage by placing non-defensive and non-resource buildings such as Builder's Huts, Army Camps and the Laboratory immediately outside the Walls to act as another layer for enemy troops to fight through. Instead, it is recommended that players design their Walls in layers or cells so that ground troops have to break through multiple Walls to attack the entirety of the village, while also providing the defenses more opportunity to repel the attack. Therefore, when designing a defense, it is crucial that players do not attempt to envelop their entire village within one big Wall. ![]() Once breaches occur, the attacking troops have free rein to destroy the defenses and other buildings within the Walls. non-flying) troops, allowing defenses to damage and kill attackers as they attempt to breach the Walls.
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